I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
I've been an Apocalypse World fan for a long time now. AW was formative for me as a designer, particularly in its transparency of design: Meguey and Vincent too...
Noctis Labyrinth's Weird Fantasy is viewed through the lens of Science-Fantasy. After years of fantasy gaming, I had grown tired of traditional tolkienesque aes...
If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
On part 1 , I mentioned how "unexpected" is distinctly different from "mystery", and although both service the Weird, I think that mystery usually gets underrep...
Art in the TTRPG industry is oftentimes relegated merely to decoration, it's main purpose drawing attention to the text inside a book. It makes sense: just by t...
Designing a Weird Fantasy game requires a special approach towards presentation. A TTRPG's text purpose is to explain the game. So how do you explain Weirdness?...